尝试在任意时间播放任意歌曲(学习音乐期末考试:)


Trying To Play Random Song at Random Time (To Study For Music Final :))

这是文件。现在,我不断收到来自警报的消息,即track变量未定义。PHP似乎是有效的,因为如果我直接进入PHP链接,手动键入GET变量,我就会返回歌曲。此外,我正在寻找一种方法来获得一首歌曲的随机10秒剪辑(比如我的音乐老师如何测试我们(。我想到的方法是将持续时间除以10,乘以一个随机数,然后使用setineterval查看currenttime((是否比初始音频时间多10秒。

//index.php
<!doctype html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Music Final Quiz</title>
    <link rel="stylesheet" href="style.css">
</head>
<body>
    <audio src="" id="player"></audio>
    <button id="change_track">Play A Different Track</button>
    <script src="jquery.js"></script>
    <script src="script.js"></script>
</body>
</html>
//script.js
var player = document.getElementById("player");
var changeTrack = document.getElementById("change_track");
var previousNumber = null;
var timeStart = null;
function loadTrack(){
    var randomNumber = Math.floor(Math.random()*11);
    if(randomNumber != 0 && randomNumber != previousNumber){
        previousNumber = randomNumber;
    }else{
        randomNumber = 1;
    }
    var track = $().get("generate_song.php?track_number=" + randomNumber);
    player.src = track;
    player.load();
    // player.currentTime() = (player.duration/10) * Math.floor(Math.random()*11);
    player.play();
    alert(track);
}
window.addEventListener("load", loadTrack);
changeTrack.addEventListener("click",loadTrack);
//generate_song.php
$directory = "Audio_Files";
$files = scandir($directory);
$requested_song = $_GET["track_number"];
echo $files[$requested_song + 1]."<br/>";

player.currentTime是属性,而不是函数,因此它应该是:

player.currentTime = (player.duration/10) * Math.floor(Math.random()*11);

对于音程部分,我会添加音程并检查歌曲是否暂停:

    function loadTrack(){
        var randomNumber = Math.floor(Math.random()*11);
        if(randomNumber != 0 && randomNumber != previousNumber){
            previousNumber = randomNumber;
        }else{
            randomNumber = 1;
        }
        var track = $().get("generate_song.php?track_number=" + randomNumber);
        player.src = track;
        player.load();
        player.currentTime = (player.duration/10) * Math.floor(Math.random()*11);
        player.play();
        playTenSeconds = setInterval(function(){
            if(player.paused === false){
                player.pause();
                alert(track);
                clearInterval(playTenSeconds);
            }else{
                player.play();
            }
        }, 10);
    }